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Navigation and Interaction in the Virtual Reconstruction of the Town of Otranto in the Middle Ages

Authors:
Lucio Tommaso De Paolis
Giovanni Aloisio
Massimo Manco

Keywords: user interface, cultural virtual heritage, Nintendo WiiMote, Nintendo Balance Board

Abstract:
The main goal of the Human-Computer Interaction technology is to improve interactions between users and computers by making computers more usable and receptive to the user's needs. This paper focuses on an application of navigation and interaction in a virtual environment using the Wiimote and the Balance Board of Nintendo. The aim is to make the interaction easier for users without any experience of navigation in a virtual world and more efficient for trained users. The application has been developed for the navigation and interaction in the virtual environment of the MediaEvo project. The MediaEvo Project aims at developing a multi-channel and multi-sensory platform for edutainment in Cultural Heritage.

Pages: 120 to 124

Copyright: Copyright (c) IARIA, 2011

Publication date: February 23, 2011

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-61208-117-5

Location: Gosier, Guadeloupe, France

Dates: from February 23, 2011 to February 28, 2011