Home // ACHI 2012, The Fifth International Conference on Advances in Computer-Human Interactions // View article
Authors:
Marieke Peeters
Karel van den Bosch
John-Jules Ch. Meyer
Mark A. Neerincx
Keywords: director; scenario; training; cognitive engineering
Abstract:
Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits of training. How to achieve automated guidance, for example to be used in serious games, is a yet unsolved issue. This paper uses the situated Cognitive Engineering method to analyze the operational demands, theoretical foundations and technological opportunities for the design of an automatically directed scenario-based training system (AD-SBT). AD-SBT guides training by selecting scenarios that match the trainee's competency level, by monitoring the training process, and by offering appropriate support. Three instructional principles are used: adapt training to the trainee's cognitive characteristics, strengthen the trainee's will to learn, and foster transfer of learned skills. This paper reports evidence taken from the literature and by means of a use case simulation to validate and verify the presented requirements for AD-SBT and the underlying claims. Results show that the introduced requirements baseline and the resulting design for AD-SBT form a good starting point for future refinement and prototyping.
Pages: 266 to 272
Copyright: Copyright (c) IARIA, 2012
Publication date: January 30, 2012
Published in: conference
ISSN: 2308-4138
ISBN: 978-1-61208-177-9
Location: Valencia, Spain
Dates: from January 30, 2012 to February 4, 2012