Home // ACHI 2012, The Fifth International Conference on Advances in Computer-Human Interactions // View article
GPU Based Burning Process Simulation
Authors:
Ran Jiao
Liu Yonggan
Hao Aimin
Keywords: burning; fire spreading model; deformation;
Abstract:
We present a method of simulating the process of burning phenomena on generic polyhedral objects. By mapping the object’s surface to a 2D space, the fire front expansion can be calculated efficiently on GPU (Graphics Processing Unit). The state of decomposition is updated according to the fire front and the consumption of solid fuel. During the simulation loop, both the fire front and the solid fuel consumption are updated respectively. In order to achieve a better performance, most routines of the simulation are processed on GPU. The entire simulation could run at an interactive rate on a normal PC.
Pages: 1 to 6
Copyright: Copyright (c) IARIA, 2012
Publication date: January 30, 2012
Published in: conference
ISSN: 2308-4138
ISBN: 978-1-61208-177-9
Location: Valencia, Spain
Dates: from January 30, 2012 to February 4, 2012