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Influence of Relationship between Game Player and Remote Player on Emotion
Authors:
Masashi Okubo
Tsubasa Yamashita
Mamiko Sakata
Keywords: social game; video game; flow theory; collaboration; competition
Abstract:
The main trend in video game playing is the move to collaborative from competitive styles. Additionally, the game system is no longer confined to a stand-alone video game machine, but opened to other players through the Internet, so the competitors and the cooperators in the video game’s world are not only programs, but also human beings. Over the internet, the players compete for a goal with their competitors in the competitive style game and obtain their goal together with their partners in the collaborative style game. Therefore, the game player cannot estimate the partner or enemy’s behavior, and the interest in the game doesn’t only depend upon the game itself but also on the partners’ and competitors’ behaviors. In this paper, we will investigate the influence of a partner or competitor on the performance and the state of mind of the game player. Another aspect of game playing is discussed by Mihaly Csikszentmihalyi, who identifies ‘Flow’, in which a person is fully immersed in a feeling of energized focus, as a central experience for enjoyable something. It is said that a person can feel Flow when they recognize their skill is just enough to accomplish the task. We will investigate the game player’s state of mind based on Flow theory. As a result of some experiments, it will be shown that the player tends to feel good when the performance of their partner or enemy is almost as high as the skill of the subject. These experiments were performed by participants playing various video games, however, we think that the results of the experiment may be applied on the many and varied systems which support human motivation.
Pages: 358 to 363
Copyright: Copyright (c) IARIA, 2013
Publication date: February 24, 2013
Published in: conference
ISSN: 2308-4138
ISBN: 978-1-61208-250-9
Location: Nice, France
Dates: from February 24, 2013 to March 1, 2013