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AlgoPath’s New Interface Helps You Find Your Way Through Common Algorithmic Mistakes

Authors:
Estelle Perrin
Sébastien Linck

Keywords: 3D-based training; education; algorithmic; ludic teaching

Abstract:
This paper presents the new interface of our serious game AlgoPath and its related interactions. AlgoPath helps students learn algorithmic. The virtual world represented in AlgoPath is all linked to the business of road construction and people running along these roads: objects students interact with are 3D figures, houses (huts and suburban houses), boxes,a crane, a concrete mixer and a bus station. This paper shows that AlgoPath helps students avoid common mistakes they can make while learning algorithmic. The entire interface is dedicated to help them conceptualize and understand the rules of algorithmic and programming. Whenever it is possible, AlgoPath reminds students of these rules and corrects the mistakes.

Pages: 188 to 193

Copyright: Copyright (c) IARIA, 2013

Publication date: February 24, 2013

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-61208-250-9

Location: Nice, France

Dates: from February 24, 2013 to March 1, 2013