Home // ACHI 2014, The Seventh International Conference on Advances in Computer-Human Interactions // View article
Authors:
Jari Due Jessen
Carsten Jessen
Keywords: computer games; board games; Actor Network Theory; interaction; game research; game design
Abstract:
When interacting with computer games, users are forced to follow the rules of the game in return of the excitement, joy, fun, or other pursued experiences. In this paper, we investigate how games achieve these experiences in the perspective of Actor Network Theory (ANT). Based on a qualitative study we conclude that both board games and computer games are actors that produce experiences by exercising power over the user’s abilities, for example their cognitive functions. Games are designed to take advantage of the characteristics of the human players.
Pages: 222 to 228
Copyright: Copyright (c) IARIA, 2014
Publication date: March 23, 2014
Published in: conference
ISSN: 2308-4138
ISBN: 978-1-61208-325-4
Location: Barcelona, Spain
Dates: from March 23, 2014 to March 27, 2014