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Tablet Game Design and Evaluation: A Practice-based Experimentation Approach
Authors:
Uttam Kokil
Keywords: Tablet gaming; user experience; user interface; Practice-based Experimentation
Abstract:
The aim of this project is to first design, develop and evaluate an iOS adventure game for tablet devices using Practice-based Experimentation (PBE) approach. The objective of creating a digital game is to explore how usability and visual aesthetic attributes of the interfaces affect users’ perception of usability and engagement. The new PBE methodology is adopted, involving two phases. First, during the practice phase, the games are designed from a user-centric approach iteratively, and modified into two visual aesthetic conditions, which serve as stimuli, to measure perception of usability and in the future to evaluate user engagement. In the second phase, the game interfaces are empirically evaluated using quantitative methods to measure users’ perceptions of usability on the visual quality of the interfaces. As per extant literature, the concepts of perception of usability and visual aesthetics have been a controversial topic. Existing research on user experience have not fully explored perceived usability and visual aesthetics, in the domain of tablet gaming. This research is in its preliminary stage as data have only been collected to examine the first research question concerning users’ perception of usability towards the variation of visual aesthetic quality of a tablet game user interface. The preliminary results indicate that there is no significant difference in perception of usability between the two modified visual interfaces.
Pages: 220 to 224
Copyright: Copyright (c) IARIA, 2016
Publication date: April 24, 2016
Published in: conference
ISSN: 2308-4138
ISBN: 978-1-61208-468-8
Location: Venice, Italy
Dates: from April 24, 2016 to April 28, 2016