Home // ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions // View article


Design of an Interactive System for Immersive Movie Watching Experience

Authors:
Yaochi Liu
Tsai-Yen Li

Keywords: Movie Space; Immersive Experience; Human-computer Interaction

Abstract:
Abstract—As new technologies for creating digital contents are developing, more and more innovations about reading and listening are emerging. In film making, simple visual and auditory effects may not satisfy the audience any more. Besides, as home entertainment systems are becoming more popular, people see a movie not only in the theater but also at home. In this work, we present an interactive film watching system allowing a viewer to move her body in an intuitive way to change the viewing angle of the film as well as the development of the story. The system aims at using ingenious content design and immersive interaction to enhance user’s viewing experience. A regular computer with a webcam is used to detect the position of the user, which is then used to control the viewing angle of the video taken through a fish-eye lens. At some specific point in the story plot, different viewing angles would automatically determine the selection of different story branches, which can greatly increase the replay value of an interactive story. We have conducted an experiment to study the effectiveness of the system. Ten users were invited to experience our system. The evaluation result shows that most users agreed with the design idea and enjoyed the new viewing experience. We believe that the system provides a new way of communication between the storyteller/director and the audience. We hope that this preliminary work can shed some lights on the future development of video-based interactive storytelling.

Pages: 339 to 344

Copyright: Copyright (c) IARIA, 2016

Publication date: April 24, 2016

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-61208-468-8

Location: Venice, Italy

Dates: from April 24, 2016 to April 28, 2016