Home // ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions // View article
Video Game Story Analysis Using Layered Graphs and Eye Tracking System
Authors:
Iwona Grabska-Gradzińska
Keywords: game design; user decisions; narrations; eye tracking system; layered graph
Abstract:
This paper discusses the prospects of using layered graphs and eye-tracking system for describing and analyzing player activity and his/her decisions in video game stories. Understanding how the game interface affects the user’s decision is a very interesting problem, especially in the serious game field, because of real-life applications of acquired skills. Very often, the game winning strategies lead players to fall into bad habits. Reasoning based on the formal game system gives tools to game analysis and to collect information about players’ behavior for further analysis. Eye-tracking information, i.e., gaze plot and heat maps give us knowledge about user perception of the game screen and helps with answering the question: what has affected the user during the decision making process? The main goal of the paper is to show usefulness of the proposed model while answering the sample questions about players’ decisions.
Pages: 105 to 109
Copyright: Copyright (c) IARIA, 2016
Publication date: April 24, 2016
Published in: conference
ISSN: 2308-4138
ISBN: 978-1-61208-468-8
Location: Venice, Italy
Dates: from April 24, 2016 to April 28, 2016