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Video Game Story Analysis Using Layered Graphs and Eye Tracking System

Authors:
Iwona Grabska-Gradzińska

Keywords: game design; user decisions; narrations; eye tracking system; layered graph

Abstract:
This paper discusses the prospects of using layered graphs and eye-tracking system for describing and analyzing player activity and his/her decisions in video game stories. Understanding how the game interface affects the user’s decision is a very interesting problem, especially in the serious game field, because of real-life applications of acquired skills. Very often, the game winning strategies lead players to fall into bad habits. Reasoning based on the formal game system gives tools to game analysis and to collect information about players’ behavior for further analysis. Eye-tracking information, i.e., gaze plot and heat maps give us knowledge about user perception of the game screen and helps with answering the question: what has affected the user during the decision making process? The main goal of the paper is to show usefulness of the proposed model while answering the sample questions about players’ decisions.

Pages: 105 to 109

Copyright: Copyright (c) IARIA, 2016

Publication date: April 24, 2016

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-61208-468-8

Location: Venice, Italy

Dates: from April 24, 2016 to April 28, 2016