Home // ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions // View article
Authors:
Marcos A. F. Martins
Keywords: pedagogy; interactive design; experience design; non-commercial applications; experimentalism.
Abstract:
Experience design teaching faces the challenge of balancing two main pedagogical proposals: (1) commercially driven projects intended to satisfy market needs also understood as user needs; and (2) experimental projects, not primarily concerned with consuming, aimed at exploring innovative designs. In a design school, this problem is of special interest, since academic environment offers rare opportunities for experimentalism. Anxious about professionalization, both professors and students usually ignore those opportunities and tend to follow recipes provided by literature in the experience design field. In this paper, we propose, through the analysis of case studies, a pedagogical approach intended to stimulate both critical thinking and unexpected interactions. The prototypes presented here demonstrate that it is possible to teach and learn experience design through a non-commercial approach.
Pages: 198 to 203
Copyright: Copyright (c) IARIA, 2016
Publication date: April 24, 2016
Published in: conference
ISSN: 2308-4138
ISBN: 978-1-61208-468-8
Location: Venice, Italy
Dates: from April 24, 2016 to April 28, 2016