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Serious Games Evaluation Using eye-tracking and Affective Computing Techniques. Case Study of OSH Training Course

Authors:
Jan K. Argasiński
Iwona Grabska-Gradzińska

Keywords: Serious games design, Education process, Decision-making, OSH training, Evaluation methods, Eye-tracking system, Affective computing

Abstract:
The aim of this paper is to provide theoretical and empirical assumptions of framework for evaluation of serious games. When it comes to games, which main purpose is to train or educate, the category of “fun” is often overlooked and the category of “education” is misunderstood as “teaching how to win the game” instead of “teaching the right decision-making practice”. Meanwhile, it is our view that “fun” is crucial for the success of the whole educational process. “Fun”, being a kind of user experience is sum of player’s affects and engagement and only properly constructed gameplay can ensure didactic success. In our considerations, we propose pattern and DPE-based (Design, Play, Experience) model for description and design games enhanced by eye-tracking methods for analysis of the player’s decision-making process and affective computing techniques of evaluation player’s engagement. Preliminary case study of simple Occupational Safety and Health (OSH) training game is presented. The ultimate goal is to construct additional – affective – patterns that will ensure designer’s way to fully satisfactory player’s experience in serious play leading him to acquirement of the essential, from the training point of view, skills.

Pages: 260 to 264

Copyright: Copyright (c) IARIA, 2017

Publication date: March 19, 2017

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-61208-538-8

Location: Nice, France

Dates: from March 19, 2017 to March 23, 2017