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Customized Gamification Design in Augmented Reality Training for Manual Assembly Task

Authors:
Diep Nguyen
Gerrit Meixner

Keywords: Gamification; Augmented Reality; Gamified Aug- mented Reality; Gamified Training; Human-Computer Interaction

Abstract:
User engagement in training has always been a concern of organizations, especially in manual assembly and maintenance works. There are many techniques in training design and user experience design to create a captivating environment for the trainees. One of those is to use game mechanisms to stimulate playful experience. On the other hand, Augmented Reality is the technology that can provide significant benefits for manual assembly and maintenance training by providing real hands-on experience, the ability to manipulate 3D objects which are superimposed into the real world in a real-time manner. The combination of these two concepts is believed to optimizing the user's efficiency and experience. While there has been some research into this direction, the work is still nascent and the consideration for individual differences has not yet emerged to the picture. In this paper, we propose a gamified design for manual assembly training that takes different types of the user into account. However, we do not propose a new general design but rather want to experiment with a new approach that considers various user groups.

Pages: 443 to 446

Copyright: Copyright (c) IARIA, 2020

Publication date: March 22, 2020

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-61208-761-0

Location: Valencia, Spain

Dates: from November 21, 2020 to November 25, 2020