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User-Centric Mobile Application for Long-Term Data Collection: Design and Strategy

Authors:
Ann-Charlott Karlsen

Keywords: Survey Fatigue; Gamification; Data Collection; Mobile Application Design and Development; User-Centered Design.

Abstract:
This paper presents a work in progress on the design and development of a user-centered mobile application intended for data collection in Randomized Controlled Trials (RCTs) and longitudinal studies. Focusing on the future implementation of gamification and other engagement strategies, this project aims to mitigate survey fatigue—a significant challenge in sustained data collection efforts. The proposed application will incorporate user involvement throughout its design and development to ensure features that promote consistent and reliable data submission, thereby aiming to reduce the necessity for data imputation and minimize attrition bias. The paper outlines anticipated elements critical to the success of the application, including questionnaire design, strategic incentive usage, and adaptation of surveys to align with user preferences and technological interfaces. Through a planned iterative design and testing process, involving A/B testing and focus group evaluations, the study will seek to determine effective methods for user involvement and develop a mobile tool that closely meets the needs of both researchers and participants.

Pages: 29 to 32

Copyright: Copyright (c) IARIA, 2024

Publication date: May 26, 2024

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-68558-163-3

Location: Barcelona, Spain

Dates: from May 26, 2024 to May 30, 2024