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Rules of Play to Balance Ideation and Decision Making in Co-design Games

Authors:
Tina Helene Bunæs
Michelle Husebye
Joakim Karlsen

Keywords: design game; design cards; generative tool; virtual simulation; co-design.

Abstract:
Virtual simulations for medical training and learning should be designed together with expert users to ensure that the digital learning environment reflects the complexity of their practice. Practitioners and educators are often brought into the design process only to validate prototypes, which can leave the final application unfitting to the practice it is intended to support. In this paper, we explore how a generative design game can support medical educators to make meaningful decisions about design. The design game was developed to mitigate the practitioner’s unfamiliarity with the technical and domain specific languages of designing virtual simulations. Reporting from the design process of creating the design game and a collaborative workshop with medical educators and students, we reflect on how a design game using design cards and specific rules can structure design activities, enable non-designers to explore design ideas together, and create concepts for feasible solutions for virtual medical simulations.

Pages: 33 to 40

Copyright: Copyright (c) IARIA, 2024

Publication date: May 26, 2024

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-68558-163-3

Location: Barcelona, Spain

Dates: from May 26, 2024 to May 30, 2024