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A Software Design Pattern Based Approach to Adaptive Video Games
Authors:
Muhammad Iftekher Chowdhury
Michael Katchabaw
Keywords: adaptive video game; software design patterns; game development process; software quality
Abstract:
To achieve success, it is becoming increasingly clear that modern video games must be adaptive in nature – malleable and able to reshape to the needs, expectations, and preferences of the player. Failure to adapt results in a game that is too inflexible, rigid, and pre-defined; one that is simply ineffective, particularly for a large and diverse player population. Developing and supporting adaptive games, however, introduces many challenges. In this paper, we describe a set of software design patterns for enabling adaptivity in video games to address these challenges. We also demonstrate the benefits of our pattern-based approach, in terms of software quality factors and process improvements, through our experience of applying it to a number of video games for enabling a particular type of adaptivity, auto dynamic difficulty.
Pages: 40 to 47
Copyright: Copyright (c) IARIA, 2013
Publication date: May 27, 2013
Published in: conference
ISSN: 2308-4146
ISBN: 978-1-61208-274-5
Location: Valencia, Spain
Dates: from May 27, 2013 to June 1, 2013