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An Emerging Automation Framework for Adaptive Video Games

Authors:
Muhammad Iftekher Chowdhury
Michael Katchabaw

Keywords: adaptive video game, design patterns, game development process, software quality, adaptibility automation

Abstract:
Previous attempts at adaptive video games can be characterized as ad-hoc from a software engineering perspective; lacking rigor, structure, and reusability, with custom solutions per game. There is a critical need for software frameworks, patterns, libraries, and tools to enable adaptive systems for games. In this paper, we present architecture of a semi-automatic framework that leverages code generation based on design patterns to introduce adaptability in video games. We also discuss key responsibility and implementation choices for each components of the framework.

Pages: 103 to 108

Copyright: Copyright (c) IARIA, 2015

Publication date: March 22, 2015

Published in: conference

ISSN: 2308-4146

ISBN: 978-1-61208-391-9

Location: Nice, France

Dates: from March 22, 2015 to March 27, 2015