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An Emerging Automation Framework for Adaptive Video Games
Authors:
Muhammad Iftekher Chowdhury
Michael Katchabaw
Keywords: adaptive video game, design patterns, game development process, software quality, adaptibility automation
Abstract:
Previous attempts at adaptive video games can be characterized as ad-hoc from a software engineering perspective; lacking rigor, structure, and reusability, with custom solutions per game. There is a critical need for software frameworks, patterns, libraries, and tools to enable adaptive systems for games. In this paper, we present architecture of a semi-automatic framework that leverages code generation based on design patterns to introduce adaptability in video games. We also discuss key responsibility and implementation choices for each components of the framework.
Pages: 103 to 108
Copyright: Copyright (c) IARIA, 2015
Publication date: March 22, 2015
Published in: conference
ISSN: 2308-4146
ISBN: 978-1-61208-391-9
Location: Nice, France
Dates: from March 22, 2015 to March 27, 2015