Home // ADAPTIVE 2016, The Eighth International Conference on Adaptive and Self-Adaptive Systems and Applications // View article
Multi-Layered Design and Game-Based Learning as a Pedagogical Concept
Authors:
Johan Hartler
Linn Gustavsson Christiernin
Keywords: Simulator training, game-based learning, Multi-Layered Design, and radar
Abstract:
To become a professional master mariner one has to develop many different skills and have an understanding of how to act in different situations on the bridge. Within the master mariner program at Chalmers Technical University, Sweden, simulation technologies are used to evolve pertinent skills within this professional program. A challenge is how to develop professional competencies through traditional peda¬gogical practices but also harvests and engrains tacit knowledge as part of the learning outcomes. By using an adaptive Multi-Layered Design approach in combination with game based learning; this paper proposes how to guide the student through a more summative outcome. The main idea is to grant limited access to what the student can do with a function and then encourage experienced behavior to get them to understand the logical approach behind selections and to think through why and when they should do things.
Pages: 3 to 9
Copyright: Copyright (c) IARIA, 2016
Publication date: March 20, 2016
Published in: conference
ISSN: 2308-4146
ISBN: 978-1-61208-463-3
Location: Rome, Italy
Dates: from March 20, 2016 to March 24, 2016