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Adaptive Serious Gaming for the Online Assessment of 21st Century Skills in Talent Selection
Authors:
Gabrielle Teyssier-Roberge
Sébastien Tremblay
Keywords: Serious Gaming; Non-technical skills; Training; Cognition; HR talent selection
Abstract:
21st century skills are key factors sought by organizations in the 4th Industrial Revolution. Our objectives are twofold: 1) To test the use of serious games for detecting the 21st century skills among highly qualified personnel (HQP); and 2) To develop an adaptive and gamified system for boosting skill acquisition and for talent selection of HQP candidates. The main findings represent a first encouraging step towards measuring skill proficiency through serious gaming which in turn could serve to trigger personalized content and interactivity.
Pages: 35 to 37
Copyright: Copyright (c) IARIA, 2019
Publication date: May 5, 2019
Published in: conference
ISSN: 2308-4146
ISBN: 978-1-61208-706-1
Location: Venice, Italy
Dates: from May 5, 2019 to May 9, 2019