Home // AIVR 2025, The Second International Conference on Artificial Intelligence and Immersive Virtual Reality // View article
Authors:
Amir Bani Saeed
Zahra Moussavi
Keywords: Virtual Reality; Avatar; Cognitive impairment; Museum; loneliness.
Abstract:
This project introduces a virtual reality (VR) museum designed to help individuals with cognitive impairments and memory-related challenges. A realistic avatar, created using Character Creator and animated with iClone's AccuLip tool, acts as a guide to engage users in interactive museum tours and memory exercises. The environment, which is modeled in Blender and integrated into Unity, offers an immersive experience. Users navigate the environment with the Oculus Rift, receive explanations about exhibits, and participate in recall challenges that strengthen cognitive function. A performance tracking system records user interactions, response accuracy, and time spent on tasks, providing insights into cognitive progress. By combining VR with interactive storytelling, this approach aims to improve cognitive function and reduce loneliness in the elderly. Future clinical trials will assess its effectiveness as a therapeutic tool.
Pages: 1 to 2
Copyright: Copyright (c) IARIA, 2025
Publication date: April 6, 2025
Published in: conference
ISBN: 978-1-68558-266-1
Location: Valencia, Spain
Dates: from April 6, 2025 to April 10, 2025