Home // AIVR 2025, The Second International Conference on Artificial Intelligence and Immersive Virtual Reality // View article
Authors:
Rashmita Chatterjee
Zahra Moussavi
Keywords: virtual reality; cybersickness; age
Abstract:
Virtual reality (VR) has emerged as a promising tool for cognitive training in older adults, yet cybersickness remains a significant barrier to its widespread adoption. This study investigates the effects of age and sex on cybersickness in immersive and non-immersive VR environments using data from 629 participants collected over 14 years. Participants played spatial navigation games in either an immersive (head-mounted display) or non-immersive (laptop screen) setting, and cybersickness occurrence was recorded. Logistic regression analysis revealed that in immersive VR, older age was associated with an increased likelihood of experiencing cybersickness, and females were significantly more susceptible than males. In contrast, neither age nor sex significantly influenced cybersickness occurrence in non-immersive VR, where overall cybersickness prevalence was substantially lower (6.9% vs. 24.0% in immersive VR). These findings highlight the potential of non-immersive VR as a safer and more accessible alternative for cognitive training in aging populations, mitigating the challenges posed by cybersickness in immersive VR environments.
Pages: 3 to 4
Copyright: Copyright (c) IARIA, 2025
Publication date: April 6, 2025
Published in: conference
ISBN: 978-1-68558-266-1
Location: Valencia, Spain
Dates: from April 6, 2025 to April 10, 2025