Home // AIVR 2025, The Second International Conference on Artificial Intelligence and Immersive Virtual Reality // View article
Authors:
Yann Morère
Jérôme Dinet
Fabien Clanché
Thierry Bastogne
Matthieu Casteran
Lucas Detto
Matthieu Burtin
Frédéric Bousefsaf
Kaoutar El Ghabi
Keywords: Virtual and augmented reality; mobility of the older; evaluation; remobilisation; movement activity assesment; focus group.
Abstract:
This paper presents our project addressing mobility loss in older individuals, funded by the MAIF Foundation for research. Background: During the aging process, the prevalence of falls can be mitigated by maintaining mobility as much as possible. Mobility, regardless of age, is a key factor in leading an active and independent life. Aging, by limiting certain abilities, gradually leads to a reduction in mobility. textsl{Method:} In this societal context of generalized population aging, our consortium of researchers and companies aims to develop three interconnected actions to: Accurately evaluate the cognitive-motor performance of older individuals; Stimulate the development of physical and mental skills through motivational exercises; Monitor older individuals in their homes to intervene as early as possible in their care pathways. Our methodology leverages the expertise of the consortium to develop innovative methods serving patients, caregivers, and health professionals to preserve motor, cognitive, and attentional skills, contributing to slowing down senescence. Our working hypothesis is to act early by evaluating and attempting to slow mobility loss. Results: User-centered design is at the core of our project. In this paper, we focus on a design phase of a serious game aimed at determining the most relevant avatars and virtual environments (game atmosphere) for our older patient audience. A total of 35 participants were recruited and divided into 7 focus groups of 5 people. To best determine the type of avatar and environment that would suit our target population, we define two independent variables: the avatar and the theme of the environment. They are represented by visual examples, which in our case are presented in five different modalities. At the end of the interviews and after processing the collected data, the analysis of the dependant variables is made showing a categorization according to the participants' preferences.
Pages: 15 to 24
Copyright: Copyright (c) IARIA, 2025
Publication date: April 6, 2025
Published in: conference
ISBN: 978-1-68558-266-1
Location: Valencia, Spain
Dates: from April 6, 2025 to April 10, 2025