Home // AIVR 2025, The Second International Conference on Artificial Intelligence and Immersive Virtual Reality // View article
Authors:
Cleiton Ferreira
Paula Latorre
Francisco Antonio Nieto-Escamez
Keywords: Virtual Reality; Gamification; Science Museums; Education; Interactive Learning
Abstract:
Science education faces challenges in engaging students, especially when abstract concepts lack tangible representation. Museums bridge this gap by blending theory with hands-on exploration, but guided tours often remain passive. To increase engagement, this paper presents a hybrid methodology that integrates Gamified Virtual Reality (GVR) with museum experiences. Originally designed to be implemented at the Natural History Pavilion of the University of Almería, the proposed activities, such as “The Intruder” and “Minerals in My Life,” encourage students to interact with exhibits through immersive and collaborative tasks. This approach promotes both scientific literacy and social-emotional skills. Although there are technical and financial constraints, partnerships and affordable VR solutions can mitigate these challenges. Future research should explore the long-term impact of this model on interdisciplinary learning.
Pages: 70 to 72
Copyright: Copyright (c) IARIA, 2025
Publication date: April 6, 2025
Published in: conference
ISBN: 978-1-68558-266-1
Location: Valencia, Spain
Dates: from April 6, 2025 to April 10, 2025