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Ambient Storytelling Experiences and Applications for Interactive Architecture

Authors:
Jennifer Stein
Scott Fisher

Keywords: Ambient Storytelling; Environmental Media; Interactive Architecture; Lifelogging

Abstract:
This paper explores ongoing research into ambient storytelling experiences and applications for the built environment and presents a design prototype for Place-based, Ubiquitous, Connected, and Kinetic (PUCK) interactive architecture. Through the use of ubiquitous technologies, it is our goal to enhance environmental awareness, augment presence in the physical environment, and enable participation through ambient interfaces. This research specifically investigates ambient storytelling through responsive environments, and explores how buildings can act as animate storytelling entities that engage and interact with their inhabitants.

Pages: 23 to 28

Copyright: Copyright (c) IARIA, 2013

Publication date: September 29, 2013

Published in: conference

ISSN: 2326-9324

ISBN: 978-1-61208-309-4

Location: Porto, Portugal

Dates: from September 29, 2013 to October 3, 2013