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Ambient Storytelling Experiences and Applications for Interactive Architecture
Authors:
Jennifer Stein
Scott Fisher
Keywords: Ambient Storytelling; Environmental Media; Interactive Architecture; Lifelogging
Abstract:
This paper explores ongoing research into ambient storytelling experiences and applications for the built environment and presents a design prototype for Place-based, Ubiquitous, Connected, and Kinetic (PUCK) interactive architecture. Through the use of ubiquitous technologies, it is our goal to enhance environmental awareness, augment presence in the physical environment, and enable participation through ambient interfaces. This research specifically investigates ambient storytelling through responsive environments, and explores how buildings can act as animate storytelling entities that engage and interact with their inhabitants.
Pages: 23 to 28
Copyright: Copyright (c) IARIA, 2013
Publication date: September 29, 2013
Published in: conference
ISSN: 2326-9324
ISBN: 978-1-61208-309-4
Location: Porto, Portugal
Dates: from September 29, 2013 to October 3, 2013