Home // AMBIENT 2013, The Third International Conference on Ambient Computing, Applications, Services and Technologies // View article
Exergame Design Guidelines for Enhancing Elderly’s Physical and Social Activities
Authors:
Rainer Planinc
Isabella Nake
Martin Kampel
Keywords: exergame guidelines; elderly; design guidelines;
Abstract:
Games based on full-body interaction are able to increase physical and social activity and thus have been evaluated regarding their appropriateness for elderly. Results show that exergames have a positive impact on elderly people, because they help them to remain active and thereby they also contribute to their overall well-being and increased mobility, but most of the existing games on the market are not suitable for them. This work presents design guidelines for the development of exergames which are controlled by body movements and especially considers the requirements of elderly players. Furthermore, these theoretical guidelines are applied to the game FishCatcher, being introduced in this work. Finally, challenges in applying theoretical guidelines to practical games are discussed using the example of FishCatcher.
Pages: 58 to 63
Copyright: Copyright (c) IARIA, 2013
Publication date: September 29, 2013
Published in: conference
ISSN: 2326-9324
ISBN: 978-1-61208-309-4
Location: Porto, Portugal
Dates: from September 29, 2013 to October 3, 2013