Home // CENTRIC 2018, The Eleventh International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services // View article
Authors:
Pirita. Ihamäki
Katriina Heljakka
Keywords: game-based learning, Internet of Toys(IoToys), play, preschoolers, smart toys
Abstract:
Over the next years smart Internet-connected toys are expected to grow significantly in numbers. Our study explores smart toys’ potential to deliver experiences related to playful learning. One key aspect of toys, such as the CogniToys Dino, Fisher-Price’s Smart Toy Bear and Wonder Workshop’s Dash Robot are their game-based and toy-based features and functions, which are suggested to have educational outcomes when used in play. Through a comparative investigation of toy marketers’, preschool teachers’ and the parents’ of preschool- aged children’s perspectives of smart toys potential—and a comparison to the actual play experiences of preschoolers discovered in earlier stages of research, we demonstrate how the educational potential of contemporary smart toys may be categorized into game-based and toy-based affordances that may be employed for specific educational goals in playful learning.
Pages: 48 to 57
Copyright: Copyright (c) IARIA, 2018
Publication date: October 14, 2018
Published in: conference
ISSN: 2308-3492
ISBN: 978-1-61208-670-5
Location: Nice, France
Dates: from October 14, 2018 to October 18, 2018