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Thought Experiments in Linguistic Geometry

Authors:
Boris Stilman

Keywords: Linguistic Geometry; Primary Language; Artificial Intelligence; algorithm of discovery; game theory

Abstract:
Linguistic Geometry (LG) is a type of game theory for extensive discrete games scalable to the level of real life defense systems. This scalability is based on changing the paradigm for game solving - from search to construction. LG was developed by generalizing experiences of the advanced chess players. LG is a formal model of human reasoning about armed conflict, a mental reality “hard-wired” in the human brain. This algorithm is an evolutionary product of millions of years of human warfare served in its turn as the principle mover for evolution of human intelligence. Its special role in human history and long coexistence with the Primary Language of the human brain (as introduced by J. Von Neumann) and the Algorithm of Discovery suggest utilizing LG for investigation of those two puzzles. This paper refining our experiences of discovering LG is the first step in this direction.

Pages: 76 to 83

Copyright: Copyright (c) IARIA, 2011

Publication date: September 25, 2011

Published in: conference

ISSN: 2308-4197

ISBN: 978-1-61208-155-7

Location: Rome, Italy

Dates: from September 25, 2011 to September 30, 2011