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Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations

Authors:
Ben Kenwright
Rich Davison
Graham Morgan

Keywords: soft-bodies, physics, deformation, mass-spring, games, voxelation

Abstract:
This paper investigates several methodologies for simulating soft-body objects using a mass-spring approach. The mechanisms are then expanded to include deformation information that can produce results suitable for use in real-time applications where visual impact rather than accuracy is desired, such as video games. Many methods use complex and esoteric methods to achieve physically accurate simulations; we target the mass-spring model because of its simplicity, using creative modifications for diverse visual outcomes.

Pages: 29 to 33

Copyright: Copyright (c) IARIA, 2011

Publication date: September 25, 2011

Published in: conference

ISSN: 2308-4162

ISBN: 978-1-61208-157-1

Location: Rome, Italy

Dates: from September 25, 2011 to September 30, 2011