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Educational Location-Based Augmented Reality Applications for Indoor Spaces: Creating the Application “Exploring the Aquarium of Kastoria”

Authors:
Alexandros Kleftodimos
Athanasios Evagelou

Keywords: Augmented Reality; Location-Based Augmented Reality; Museum Education.

Abstract:
Location-based augmented reality (AR) is a type of markerless AR technology where content is activated when a user reaches a specific location. This type of AR is currently used in many fields, such as tourism, recreational games, marketing, education, and initiatives that combine these purposes. Location-based AR applications typically rely on the mobile device’s global positioning system (GPS) sensor to report the user’s location. In indoor spaces, however, the GPS signals are either absent or weak, and tracking the users’ position requires alternative methods. This paper aims to present an educational location-based application for an indoor aquarium. The application was created to inform school students and visitors about the fish and other freshwater organisms exhibited in the aquarium. The paper also aims to present an affordable process for developing location-based AR educational applications for indoor spaces (e.g., museums, schools, etc.). This process does not require programming expertise or special equipment; therefore, it can be followed by all educators.

Pages: 1 to 6

Copyright: Copyright (c) IARIA, 2023

Publication date: September 25, 2023

Published in: conference

ISBN: 978-1-68558-114-5

Location: Porto, Portugal

Dates: from September 25, 2023 to September 29, 2023