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Lowering the Effects of Virtual Reality Cybersickness: A Systematic Review

Authors:
Monique Hanslo
Ridewaan Hanslo

Keywords: virtual reality; simulation sickness; cybersickness; factors; head-mounted display; systematic review.

Abstract:
Virtual Reality (VR) has several uses in business, entertainment, and training. A simulation sickness known as ‘cybersickness’ is experienced when using VR. Cybersickness (CS) poses a severe obstacle to VR systems’ usability. To fully utilize VR as a medium, it is essential to reduce the uncomfortable sensation of CS. Technology, software, and user attributes all play a role in creating a pleasant VR experience. There is no comprehensive information on what causes cybersickness, how the severity of cybersickness can be assessed, and what factors contribute to CS in a VR environment. Because of this gap, this research aims to unpack the causes of cybersickness, how to assess it, and to identify and describe the factors. A systematic literature review identified 21 factors contributing to VR CS. In addition, a conceptual model was developed to allow researchers and VR developers to evaluate these factors.

Pages: 5 to 14

Copyright: Copyright (c) IARIA, 2023

Publication date: September 25, 2023

Published in: conference

ISSN: 2326-9383

ISBN: 978-1-68558-110-7

Location: Porto, Portugal

Dates: from September 25, 2023 to September 29, 2023