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Ener-SCAPE: A Novel Persuasive Game to Improve the Energy Consumption Awareness
Authors:
Diego Arnone
Alessandro Rossi
Enrico Melodia
Marzia Mammina
Sandra Elizabeth Jenkins
Keywords: energy-awareness; serious game; educational game; escape game; virtual currency; energy consumption; energy efficiency; social network interaction
Abstract:
Ener-SCAPE is an educational game, relying on a novel software framework, whose main aim is trying to improve the awareness of the energy consumption of its users, at home where they live, as well as in the office where they usually work. Players participate by trying to exit from their home or office, by improving some predefined energy efficiency indexes which show the environmental performances of the place. The software application uses a common escape room game framework, tailoring the game archetype to focus on energy efficiency and consumption awareness. Furthermore, Ener-SCAPE implements a novel feedback mechanism based on real energy consumption that induces consumers to apply what they have learned from the virtual reality of the game into their daily real lives.
Pages: 24 to 28
Copyright: Copyright (c) IARIA, 2015
Publication date: May 24, 2015
Published in: conference
ISSN: 2308-412X
ISBN: 978-1-61208-406-0
Location: Rome, Italy
Dates: from May 24, 2015 to May 29, 2015