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Design Model of a Training Simulator in Virtual Reality

Authors:
Igor Petukhov
Liudmila Steshina
Andrey Glazyrin
Dimiter Velev

Keywords: virtual reality; virtual environment; human-computer interaction; training simulator; virtual subjectivities; user-centered design; design framework component

Abstract:
This paper discusses problems that arise in the process of designing training simulators based on virtual reality. Virtual reality increases the performance of training due to immersion and realistic spatial objects. Unfortunately, there are problems associated with designing training simulators based on virtual reality. These problems are related to the performance of the environment in the context of effective user training. The paper presents a new approach to design a framework for a training simulator in virtual reality. Its key idea is to introduce basic principles for building of a two-level architecture using a user-centered design (on low-level) and object-closed design (on high-level). The low-level includes a modeling of the subject’s orientation and the response of the environment to external influences. The high-level focuses on the specific of training scripts such as specificity of the operation or a detailed 3D model (visualization of target’s operation through user interaction with the virtual environment). The data obtained can provide benefits to modeling training systems in virtual reality and for improving learning performance. The material presented can open new prospects for further research studies. It seems interesting to those who work in the field of usability engineering, training and human-computer interaction.

Pages: 1 to 7

Copyright: Copyright (c) IARIA, 2019

Publication date: October 27, 2019

Published in: conference

ISSN: 2519-8475

ISBN: 978-1-61208-750-4

Location: Nice, France

Dates: from October 27, 2019 to October 31, 2019