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Integrating Wellness in Digital Interaction - Case Studies on Digital Talents and Youth Gamers

Authors:
Ah Choo Koo
Choon Hong Tan
Alexius Weng Onn Cheang
Wei Fern Siew
Hawa Rahmat
Elyna Amir Sharji

Keywords: Health and wellness; digital interaction; digital game; digital talents; youth

Abstract:
The outbreak of the COVID-19 pandemic has resulted in many users actively working and learning from their homes with long hours of sitting and screen time. Health and wellness are the two concepts that require digital users to be aware of and self-managed towards social, physical, emotional, and spiritual well-being. There are multitude of digital interactions available now. Due to movement controls, there are various ideas and opportunities that have surfaced for users to interact for health and wellness, especially on using applications for contact tracing and vaccination management. This paper reviewed literature and survey reports on two user groups, namely the digital talents who serve the digital industries and youth gamers who are attending school online. Their digital interaction experiences with work-life balance were revealed and discussed. The paper ends by proposing how wellness concepts can be integrated into digital interactions for maintaining a balance of life and its quality.

Pages: 40 to 48

Copyright: Copyright (c) IARIA, 2021

Publication date: October 3, 2021

Published in: conference

ISSN: 2308-4553

ISBN: 978-1-61208-892-1

Location: Barcelona, Spain

Dates: from October 3, 2021 to October 7, 2021