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Serious Games for Rehabilitation: Requirements for a Collaborative Environment

Authors:
Hugo Barbosa
António Castro
Eurico Carrapatoso

Keywords: Serious games; rehabilitation; multidisciplinary approach; support technology; collaborative platform

Abstract:
Healthcare is continually being improved, especially regarding the use of the current technologies. In the field of rehabilitation, the use of serious games and related technologies may help to develop new rehabilitation procedures. An example is a collaborative environment, in the broad sense of the word, a place where people from all areas can exchange information about the area under study. So, these possibilities create endless opportunities of use in those games and attract attention from other areas of knowledge. This contribution presents research on environments applied to the rehabilitation, focusing on the elderly. It provides an overview of the use of technological environments by health professionals who perform functions related to the rehabilitation process. For this, a questionnaire and a set of interviews with health professionals of the rehabilitation area were carried out, in order to understand the needs. The study intends to be a support for the future work in this area. The aim of this work is to study and provide a patient-adaptive collaborative environment with recourse to serious games in order to facilitate rehabilitation.

Pages: 10 to 15

Copyright: Copyright (c) IARIA, 2017

Publication date: October 8, 2017

Published in: conference

ISSN: 2519-8491

ISBN: 978-1-61208-597-5

Location: Athens, Greece

Dates: from October 8, 2017 to October 12, 2017