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Exploring Product Line Concepts in Game Building

Authors:
Diego Castro
Cláudia Werner

Keywords: Game; Mods; Derivation; Variations; Software Reuse.

Abstract:
The gaming industry is one of the most influential in the world and attracts a wide variety of audiences. However, game development can be a time-consuming effort. Therefore, it is necessary to reduce this development time. Software Reuse Techniques have demonstrated their capacity to reduce game development time and costs. One of the main approaches used in reuse is Software Product Line (SPL), which has been successfully adopted by different companies for the purpose of generating software on a large scale. In light of this, the purpose of this paper is to provide an overview of what it would be like to use SPL for support in game development.

Pages: 150 to 152

Copyright: Copyright (c) IARIA, 2023

Publication date: November 13, 2023

Published in: conference

ISBN: 978-1-68558-089-6

Location: Valencia, Spain

Dates: from November 13, 2023 to November 17, 2023