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A Webshop for Digital Assets in Virtual Worlds Supported by a 3D Object Representation.

Authors:
Michael Erwin Steurer

Keywords: 3D Virtual Worlds, Selling Platform, OpenSimulator, Second Life, Open Metaverse

Abstract:
Virtual worlds became very popular over the past years and users spend more and more time in it. One of its main characteristics is the creation of content and a working economy that allows users to buy, sell, and even trade these objects. Existing multi-vendor platforms for virtual items lack of user friendliness for customers and merchants. In this paper we present the design of a multi-vendor webshop for virtual items enhanced by a 3D representation within the virtual world. Merchants can directly add items from their avatar's inventory to the webshop and promote it with additional meta-information. Customers can choose items from the webshop and additionally get a 3D preview prior to buying them. With the provided solution merchants do not need in-world stores to offer their objects because they are directly added to the webshop from their inventory. Customers can find products at a centralized webshop to search, compare and rate objects but use existing in-world mechanisms to buy them. The presented design has been implemented as a prototype to prove the concept.

Pages: 171 to 176

Copyright: Copyright (c) IARIA, 2011

Publication date: June 19, 2011

Published in: conference

ISSN: 2308-4529

ISBN: 978-1-61208-139-7

Location: Luxembourg City, Luxembourg

Dates: from June 19, 2011 to June 24, 2011