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Development of a Virtual Input Device Using Stereoscopic Computer Vision to Control a Vehicle in a Racing Game

Authors:
Thiago Azeredo
Italo Matias
Weverson Oliveira

Keywords: Index Terms--- stereoscopic vision; human-computer interface; racing game; computer vision.

Abstract:
Abstract--- Nowadays, in the technological world is not hard to see the growing concern about the interaction between users and electronic devices, where the dynamism and the usability have been a decisive factor in the design of new projects and where new developments with ability to increase the experience of the users are in focus. In this light, a system was developed being capable of performing the interaction between the user and the computer using cameras as input devices. It was specifically designed to allow a car in a racing game be controlled only by the user's hand movements without use of markers, where it is possible to turn left, to turn right, accelerate and to brake only moving the hands. For this, haar classifiers, stereoscopic vision and video card programming were used. A racing game was also created to perform tests and validate the proposal. All work was done on Linux environment using C++ with OpenCV , Ogre3D, ODE and CUDA libraries. The system called "virtual wheel" proved satisfactory, having good quality and speed of response, even on a home computer.

Pages: 121 to 126

Copyright: Copyright (c) IARIA, 2012

Publication date: June 24, 2012

Published in: conference

ISSN: 2308-4529

ISBN: 978-1-61208-202-8

Location: Venice, Italy

Dates: from June 24, 2012 to June 29, 2012