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Modding and Cloud Gaming: Business Considerations and Technical Aspects

Authors:
Alexander Wöhrer
Yuriy Kaniovskyi
Maximilian Kobler

Keywords: cloud computing; gaming; modding; business model; security aspects; technical design;

Abstract:
Cloud computing is changing the IT landscape and enabling new businesses models like Games-as-a-Service (GaaS). The current GaaS approach is characterized by a simple 'shift' of traditional games just provisioned in different ways and neglecting the gamer as an active and participating entity in the overall game development process. This short-paper provides a high level discussion on the recent trends of user-produced game modifications (aka modding) in relation to the GaaS approach. Our contribution is twofold: we first derive the gaming business and industry needs and then, we present the required technical design including the basic security considerations.

Pages: 14 to 17

Copyright: Copyright (c) IARIA, 2013

Publication date: June 23, 2013

Published in: conference

ISSN: 2308-3972

ISBN: 978-1-61208-280-6

Location: Rome, Italy

Dates: from June 23, 2013 to June 28, 2013