Home // ICNS 2013, The Ninth International Conference on Networking and Services // View article


Performance of Cloud-based P2P Game Architecture

Authors:
Victor Clincy
Brandon Wilgor

Keywords: Cloud; Gaming; Game Architecture; Network Performance

Abstract:
The traditional multiplayer video game architecture requires costly investment in physical game servers and network infrastructure. The peer-to-peer network model alleviates some of these concerns, but makes cheat prevention, software updates, and system monitoring far more difficult for the game publisher. Recent advancements in Infrastructure as a Service (IaaS) cloud platform providers such as Amazon Web Services and Microsoft Azure offers video game companies the option to host virtual game servers in the cloud. These services now allow gamers to build custom game servers in the cloud. This paper explores the performance of a cloud-based First Person Shooter game server compared to established performance metrics.

Pages: 44 to 46

Copyright: Copyright (c) IARIA, 2013

Publication date: March 24, 2013

Published in: conference

ISSN: 2308-4006

ISBN: 978-1-61208-256-1

Location: Lisbon, Portugal

Dates: from March 24, 2013 to March 29, 2013