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Peer-Sourced Media Management for Augmented Reality
Authors:
Raimund Ege
Keywords: augmented reality; virtual reality; peer-to-peer systems; multi-media content delivery
Abstract:
Wearable devices with advanced recording devices enable the capture of current scenes and scenery in real time. It enables device holders to become media producers. Moreover, with its computing power and network connectivity, the wearable device can become a peer in a peer-to-peer based content delivery network. In this paper, we will describe a framework for allowing peers to join a content capture and delivery system that collects real-time media streams with virtual reality models in the cloud. The combined media pool represents an augmented reality world which is made available back to the peers and rendered onto their wearable devices. Issues arise, such as the combining and correlating of media streams in real time as well as capturing reference data from related streams and virtual reality models: we discuss our approach. We also outline an implementation in the Java programming language for Android and cloud platforms to justify and demonstrate the feasibility of our approach.
Pages: 1 to 5
Copyright: Copyright (c) IARIA, 2016
Publication date: February 21, 2016
Published in: conference
ISSN: 2308-4243
ISBN: 978-1-61208-451-0
Location: Lisbon, Portugal
Dates: from February 21, 2016 to February 25, 2016