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A Teaching Method for Software Measurement Process based on Gamification
Authors:
Lennon Sales Furtado
Sandro Ronaldo Bezerra Oliveira
Keywords: education; gamification; teaching method; software engineering; software process measurement
Abstract:
The value of an effective measurement program lies in the ability to control and predict what can be measured. Thus, the measurement program has the capacity to provide a basis in decision-making to support the interests of an organization. This means it is only possible to run an effective measurement program with a team of software engineers who are well trained in this area. However, as the literature shows, there are few computer science courses that include the teaching of software process measurement in their program. Even these, generally only discuss the basic theoretical concepts of this process with little or no measurement in practice, which discourages the students from’s learning the measurement process. In this context, according to some experts in software process improvement, one of the most widely used approaches to maintaining the motivation and commitment to improving the program, is the use of gamification. In light of this, the aim of this paper is to set out a proposal for teaching the gamification measurement process. This seeks to improve student motivation and performance in carrying out tasks related to software measurement, by incorporating elements from games into the measurement process, and thus making it more attractive for learning.
Pages: 1 to 8
Copyright: Copyright (c) IARIA, 2017
Publication date: October 8, 2017
Published in: conference
ISSN: 2308-4235
ISBN: 978-1-61208-590-6
Location: Athens, Greece
Dates: from October 8, 2017 to October 12, 2017