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A NAO-based Intelligent Robotic System for a Word Search-like Game

Authors:
Víctor Lobato-Ríos
Angélica Muñoz-Meléndez
José Martínez-Carranza

Keywords: Planning; humanoid; grasping; object recognition

Abstract:
In this paper, we introduce a novel application based on the NAO robotic platform and inspired by the word search puzzle. In this scenario, NAO is presented with a worktable with letter tokens on it. The goal of this game is for NAO to be given a word that has to be assembled by using the letter tokens on the table. Thus, the robot has to recognise, reach, grasp and bring, to the bottom of the worktable, the tokens following the order of the letters in the word. For NAO to solve this task, we propose a computational strategy based on a vision system for the letter recognition and a motion planning architecture that will enable him to reach and manipulate the tokens. Our results indicate that our approach is adequate and effective to implement this intelligent robotic system, which also provides the basis for the implementation of a more sophisticated robotic system.

Pages: 98 to 104

Copyright: Copyright (c) IARIA, 2015

Publication date: October 11, 2015

Published in: conference

ISSN: 2308-4065

ISBN: 978-1-61208-437-4

Location: St. Julians, Malta

Dates: from October 11, 2015 to October 16, 2015