Home // International Journal On Advances in Intelligent Systems, volume 17, numbers 1 and 2, 2024 // View article
Reducing Cybersickness from Virtual Reality: A Comprehensive Analysis
Authors:
Monique Hanslo
Ridewaan Hanslo
Keywords: virtual reality; simulation sickness; Cybersickness; factors; head-mounted display; comprehensive analysis
Abstract:
Virtual reality, or VR, has several applications in teaching, entertainment, and business. When utilizing virtual reality, one may get "cybersickness," a simulated sickness. The usefulness of VR devices is severely hampered by Cybersickness (CS). Reducing the unpleasant feeling of CS is crucial to making the most of VR as a medium. A satisfying virtual reality experience results from a combination of technology, software, and user characteristics. There is a lack of comprehensive knowledge about the causes of Cybersickness, the methods for evaluating the degree of Cybersickness, and the variables that influence CS in a virtual reality setting. This research attempts to fill the gap by examining the causes of Cybersickness, how to evaluate it, and identifying and characterizing its contributing variables. A thorough analysis of the literature revealed 21 variables that influence VR CS. Furthermore, a taxonomy of contributing elements to Cybersickness was created so that academics and VR developers could assess them.
Pages: 88 to 99
Copyright: Copyright (c) to authors, 2024. Used with permission.
Publication date: June 30, 2024
Published in: journal
ISSN: 1942-2679