Home // International Journal On Advances in Intelligent Systems, volume 17, numbers 3 and 4, 2024 // View article


Teacher Beliefs about Wearables and Gaming

Authors:
Qing Li
Justin Patterson

Keywords: wearable gaming; game-based learning; teacher perceptions; wearable design

Abstract:
This study examines practicing teachers’ thinking on wearable gaming for educational purposes. Specifically, it explores teachers’ envisioned use of wearable gaming and their perceptions about the pros, cons, and challenges of wearable gaming in the context of education. Adopting a case study approach, data were collected from 31 teachers enrolled in a graduate course. The results showed that teachers considered conveniences, flexibility, social emotional development, etc. as pros, while over reliance on technology, hazards, and inequality, etc. were cons. Interestingly, several other aspects were articulated by teachers as both pros and cons. Specific ways to apply wearable gaming for educational purposes were also discussed.

Pages: 202 to 208

Copyright: Copyright (c) to authors, 2024. Used with permission.

Publication date: December 30, 2024

Published in: journal

ISSN: 1942-2679