Home // International Journal On Advances in Intelligent Systems, volume 17, numbers 3 and 4, 2024 // View article
Teacher Beliefs about Wearables and Gaming
Authors:
Qing Li
Justin Patterson
Keywords: wearable gaming; game-based learning; teacher perceptions; wearable design
Abstract:
This study examines practicing teachers’ thinking on wearable gaming for educational purposes. Specifically, it explores teachers’ envisioned use of wearable gaming and their perceptions about the pros, cons, and challenges of wearable gaming in the context of education. Adopting a case study approach, data were collected from 31 teachers enrolled in a graduate course. The results showed that teachers considered conveniences, flexibility, social emotional development, etc. as pros, while over reliance on technology, hazards, and inequality, etc. were cons. Interestingly, several other aspects were articulated by teachers as both pros and cons. Specific ways to apply wearable gaming for educational purposes were also discussed.
Pages: 202 to 208
Copyright: Copyright (c) to authors, 2024. Used with permission.
Publication date: December 30, 2024
Published in: journal
ISSN: 1942-2679