Home // International Journal On Advances in Intelligent Systems, volume 5, numbers 3 and 4, 2012 // View article


Educational Video Game Design Based on Educational Playability: A Comprehensive and Integrated Literature Review

Authors:
Amer Ibrahim
Francisco Luis Gutiérrez Vela
Patricia Paderewski Rodríguez
José Luís González Sánchez
Natalia Padilla Zea

Keywords: Playability; Player Experience PX; Educational Video Game EVG; Guidelines; Design Pattern

Abstract:
Design techniques can have an important effect on how video games teach and players learn. The ability to harness these techniques in the design of educational video game can impact the motivation and engagement of playing and learning by creating more options for players to connect with game content as well as to other players. This article focuses on the design phase of the game development process and highlights the role of some techniques that can be used to design a successful educational video game (guidelines and design patterns). These techniques provide information on good practice and form a basis for evaluating the educational video game quality, acting as useful tools for developers to enhance video game playability. To this end, we have presented a set of guidelines and design patterns in order to provide an acceptable level of playability and, in this way, a better player experiences and learning achievement.

Pages: 400 to 414

Copyright: Copyright (c) to authors, 2012. Used with permission.

Publication date: December 31, 2012

Published in: journal

ISSN: 1942-2679