Home // International Journal On Advances in Intelligent Systems, volume 5, numbers 3 and 4, 2012 // View article
Authors:
Bieke Zaman
Yorick Poels
Nicky Sulmon
Jan-Henk Annema
Mathijs Verstraete
Frederik Cornillie
Dirk De Grooff
Piet Desmet
Keywords: mini-games; serious games; human-centred; conceptual design
Abstract:
This article reports on two conceptual design sessions in which concepts for educational mini-games were generated through a human-centred approach. First, co-creation sessions were held with 14 adolescents between 14 and 16 years old in order to gain insight into their preferences for educational games for language learning. During these sessions, 11 game concepts were generated, revealing a classification of concepts for games oriented towards, on the one hand, formal language learning and, on the other hand, more informal communication with other players or in-game characters. Second, brainstorm sessions were organized with six domain experts in order to reveal which mechanics are most appropriate for the design of mini-games for a variety of educational programmes. These sessions resulted in 28 ideas reflecting three game mechanics particularly suited for educational mini-games tailored to adolescent learners.
Pages: 567 to 576
Copyright: Copyright (c) to authors, 2012. Used with permission.
Publication date: December 31, 2012
Published in: journal
ISSN: 1942-2679