Home // International Journal On Advances in Internet Technology, volume 7, numbers 3 and 4, 2014 // View article
Authors:
Zahen Malla Osman
Jérôme Dupire
Alexandre Topol
Pierre Cubaud
Keywords: Field of view, virtual environment, video games, visual attention, virtual camera, eye tracking, non intrusive
Abstract:
The study and characterization of user behavior in the context of human computer interaction allows us to improve the design of interactive applications. Using certain sensors to analyze user behavior such as an eye tracking system can be intrusive and uncomfortable. In this paper, we report on an experiment to determine the minimum field of view that permits the user to perform an effective search task in a 3D virtual environment, by analyzing how the user controls the virtual camera. Our study exploits a model based on the use of several novel non intrusive temporal and quantitative measures of visual attention, such as: fixation, gaze, and movement. Seven out of ten measures gave significant results with the same findings.
Pages: 262 to 271
Copyright: Copyright (c) to authors, 2014. Used with permission.
Publication date: December 30, 2014
Published in: journal
ISSN: 1942-2652