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Extending Friend-to-Friend Computing to Mobile Environments
Authors:
Sven Kirsimäe
Ulrich Norbisrath
Georg Singer
Satish Narayana Srirama
Artjom Lind
Keywords: Distributed Computing; Peer-to-Peer; Social Networks; Android; Symbian; Mobile Software; Mobile Networking and Management
Abstract:
Friend-to-Friend (F2F) computing is a popular peer to peer computing framework, bootstrapped by instant messaging. Friend-to-Friend (F2F) Computing is a simple distributed computing concept where participants are each others friends, allowing computational tasks to be shared with each other as easily as friendship. The widespread availability of applications and services on mobile phones is one of the major recent developments of the current software industry. Due to the also emerging market for cloud computing services we mainly find centralized structures. Friend-to-Friend computing and other Peer-to-Peer (P2P) computing solutions provide a decentralized alternative. However these are not very common in mobile environments. This paper investigates how to extend the Friend-to-Friend computing framework to mobile environments. We describe our process and point out possible pitfalls and achievements. For this investigation, we ported our private cloud environment Friend-to-Friend Computing to Android and Symbian. We demonstrate a mobile gaming application using Friend-to-Friend Mobile.
Pages: 75 to 80
Copyright: Copyright (c) IARIA, 2011
Publication date: October 23, 2011
Published in: conference
ISSN: 2308-3468
ISBN: 978-1-61208-164-9
Location: Barcelona, Spain
Dates: from October 23, 2011 to October 29, 2011