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Modeling Action Game Domains Using Latent Semantic Analysis

Authors:
Katia Lida Kermanidis
Kostas Anagnostou

Keywords: player modeling, action games, latent semantic analysis, knowledge representation, semantic similarity

Abstract:
Player modeling has attracted the interest of game designers recently, as a personalized game offers more satisfaction. In this paper we propose modeling the semantic space of the action game SpaceDebris, in order to identify semantic similarities between players. To this end we employ Latent Semantic Analysis and attempt to identify latent underlying semantic information governing the various gaming styles. The several challenging research issues that arise when attempting to apply Latent Semantic Analysis to non-textual data, that describe a complex dynamic problem space, are addressed, and the framework of the experimental setup is described.

Pages: 75 to 78

Copyright: Copyright (c) IARIA, 2010

Publication date: October 25, 2010

Published in: conference

ISSN: 2308-4510

ISBN: 978-1-61208-104-5

Location: Florence, Italy

Dates: from October 25, 2010 to October 30, 2010