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Modeling Action Game Domains Using Latent Semantic Analysis
Authors:
Katia Lida Kermanidis
Kostas Anagnostou
Keywords: player modeling, action games, latent semantic analysis, knowledge representation, semantic similarity
Abstract:
Player modeling has attracted the interest of game designers recently, as a personalized game offers more satisfaction. In this paper we propose modeling the semantic space of the action game SpaceDebris, in order to identify semantic similarities between players. To this end we employ Latent Semantic Analysis and attempt to identify latent underlying semantic information governing the various gaming styles. The several challenging research issues that arise when attempting to apply Latent Semantic Analysis to non-textual data, that describe a complex dynamic problem space, are addressed, and the framework of the experimental setup is described.
Pages: 75 to 78
Copyright: Copyright (c) IARIA, 2010
Publication date: October 25, 2010
Published in: conference
ISSN: 2308-4510
ISBN: 978-1-61208-104-5
Location: Florence, Italy
Dates: from October 25, 2010 to October 30, 2010