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Mapping on the Use of Games for Programming Teaching with an Emphasis on Software Reuse

Authors:
Diego Cardoso
Cláudia Werner

Keywords: game; game-based-learning; software reuse; programming; systematic mapping

Abstract:
Many works have already approached the use of games as a teaching method due to several advantages that this strategy can bring to the current teaching method. Therefore, a study was previously performed to identify games created for teaching software reuse fundamentals. However, no work addressing this problem was identified. Software reuse is an essential area of software engineering and is commonly associated with programming. Based on this, this article sought to identify works that had already been done on the use of games for programming teaching but could be used to teach reuse fundamentals.

Pages: 1 to 5

Copyright: Copyright (c) IARIA, 2020

Publication date: February 23, 2020

Published in: conference

ISSN: 2519-8394

ISBN: 978-1-61208-776-4

Location: Lisbon, Portugal

Dates: from February 23, 2020 to February 27, 2020