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Mapping on the Use of Games for Programming Teaching with an Emphasis on Software Reuse
Authors:
Diego Cardoso
Cláudia Werner
Keywords: game; game-based-learning; software reuse; programming; systematic mapping
Abstract:
Many works have already approached the use of games as a teaching method due to several advantages that this strategy can bring to the current teaching method. Therefore, a study was previously performed to identify games created for teaching software reuse fundamentals. However, no work addressing this problem was identified. Software reuse is an essential area of software engineering and is commonly associated with programming. Based on this, this article sought to identify works that had already been done on the use of games for programming teaching but could be used to teach reuse fundamentals.
Pages: 1 to 5
Copyright: Copyright (c) IARIA, 2020
Publication date: February 23, 2020
Published in: conference
ISSN: 2519-8394
ISBN: 978-1-61208-776-4
Location: Lisbon, Portugal
Dates: from February 23, 2020 to February 27, 2020