Home // International Journal On Advances in Software, volume 12, numbers 3 and 4, 2019 // View article
Implementing Hand Gestures for a Room-scale Virtual Reality Shopping System
Authors:
Chunmeng Lu
Boyang Liu
Jiro Tanaka
Keywords: Room-scale Virtual Reality Shopping; Gesture set; Gesture classification; Gesture interaction
Abstract:
In the virtual reality (VR) environment, the user is required to input information and achieve interaction with virtual objects. At present, most VR systems provide some input devices, such as keyboard and controller. However, utilizing such devices is not intuitive, especially in the case of a VR shopping system. In real applications, we use our hands to handle objects. In virtual applications, using hand gestures to interact with a VR shopping store will provide us a more intuitive VR shopping experience. Following the needs of the room-scale VR shopping activities, we have introduced a new gesture classification for the gesture set, which has three levels to classify hand gestures based on the characteristic of gestures. We have focused on the gestures in level 3. We have built a room-scale VR shopping system and applied the new hand gesture set for the interaction in the VR shopping system. We conducted experiments to evaluate the accuracy of gestures in a VR shopping environment. The classification and set of gestures together when evaluated showed that these specific gestures were recognized with high accuracy.
Pages: 216 to 227
Copyright: Copyright (c) to authors, 2019. Used with permission.
Publication date: December 30, 2019
Published in: journal
ISSN: 1942-2628